Hello, I'm Alex Tang (she/her)!
I'm a queer Vietnamese-American game designer interested in the verbs we ask players to engage with in our games and how we can use these to enrich narrative. As a programmer, I tend to focus on gameplay programming and designing mechanics, but I aim to broaden my scope of expertise into narrative and design.
I'm currently pursuing an Master of Fine Arts in Game Design at the NYU Game Center as a recipient of the Edie & Lew Wasserman Scholarship.
Games I'm Currently Working On:
- Illusory Saga: Glasses of Aveum (MFA Thesis Project)
- A silly little prototype every week as part of Prototype Studio
- A silly little prototype every week as part of Prototype Studio
Games I Wish I Made:
- American Truck Simulator by SCS Software
- DREDGE by Black Salt Games
- Going Under by Aggro Crab
- Persona 5 Royal by ATLUS
- Tender: Creature Comforts by Kenny Sun, Jie En Lee, Gideon Lazarus
- Until Then by Polychroma Games
- DREDGE by Black Salt Games
- Going Under by Aggro Crab
- Persona 5 Royal by ATLUS
- Tender: Creature Comforts by Kenny Sun, Jie En Lee, Gideon Lazarus
- Until Then by Polychroma Games
Games I'm Currently Playing:
- Kingdom Hearts 2 by Square Enix & Disney
- Promise Mascot Agency by Kaizen Game Works
- Backpack Hero by Jaspel
- Demonschool by Necrosoft Games
- Promise Mascot Agency by Kaizen Game Works
- Backpack Hero by Jaspel
- Demonschool by Necrosoft Games